Hero Adjustments
From the Designers
We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment to balance the value difference with offensive equipment, and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact.
We also noticed that some heroes were overly reliant on purple Buffs. In this patch, we have reduced the Buff rewards for Mana or Energy usage, as well as the Mana or Energy cost for some heroes.
Finally, we have adjusted some heroes who were too popular in high-Rank or top-level matches and buffed some unpopular heroes.
New & Revamped Heroes
Revamped Heroes: Shadowbringer - Helcurt
Hero Feature: A hunter that strikes from the shadows.
We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp.
We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight.
Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects.
Passive - Shadow of Styx
Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt.
Skill 1 - Hidden Terror
When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown.
Removed the enhanced effects during his Ultimate.
Skill 2 - Deadly Stinger
Gains Deadly Stinger over time while in Prowler state.
No longer slows enemies hit.
Ultimate - Dark Night Falls
Slightly reduced the sight range reduction on the enemy and the effect duration.
Removed the Attack Speed Boost effect.
Hero Adjustments
Heroes that are having major changes include: Chip (↑), Masha (~), Harith (↑), Julian (↑), Ling (↑), Hayabusa (↑), Lolita (↑), Jawhead (~), Lunox (↑), Joy (↓).
Chip (↑)
Chip's mechanics are unique, and the difficulty of mastering him exceeded our expectations. Some of his skills also lacked a satisfying experience. As a result, we have optimized the following aspects to help Chip players have a better experience when playing solo.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Passive (↑)
HP Regen: 300 +15% of Lost HP >> 300+45% of Lost HP
Skill 1 (↑)
Hovercraft Ramming Damage: 150-300 +5% of target's Max HP >> 180-330 +6% of target's Max HP
Reduced the foreswing of enhanced basic attacks by 50%.
Skill 2 (↑)
Cooldown: 15-10s >> 13-10s
Ultimate (↓)
Cooldown: 60-50s >> 70-50s
Special Skill (↑)
Cooldown: 40s >> 20s (unaffected by CD Reduction)
Others Removed Chip's Camera Overlay Feature
When teammates approach the Connecting Portal placed by Chip, a camera overlay will appear on the screen. This feature has some issues and may cause lag for the player in certain situations. Therefore, we have decided to temporarily remove this feature from his skill set (including Ultimate and Special Skill). We will optimize this feature and bring it back in a future update.
Masha (~)
We're happy to see Masha getting more usage after the previous adjustments. We've also found that she's too weak in the early and mid game. Masha is forced to play defensively against most other heroes on the EXP lane until level 4, and then relies on hero kills to grow enough to take down the enemy's squishy heroes in the late game. To remedy this, we want to try to increase her laning potential for a more streamlined early and mid game, while slightly nerfing her late game burst potential.
Skill 1 (~)
Passive Base Damage: Physical Damage equal to 1-2% >> 2% of Max HP
Active Base Damage: Physical Damage equal to 3-6% >> 2-4% of Max HP
Active Damage Bonus: 3% Extra Physical Attack >> 2% Extra Physical Attack
Ultimate (~)
Base Damage: 200-500 >> 400-600
Damage Bonus: 200% of Total Physical Attack >> 220% Extra Physical Attack
Harith (↑)
Significantly improved the smoothness of his skill combos, while slightly reducing his damage for balance.
Skill 1 (↑)
Reduced the foreswing time of Skill 1 by 40%.
Base Damage: 236-376 +84% of Total Magic Power >> 224-344 +80% of Total Magic Power
Explosion Damage: 590-940 +210% of Total Magic Power >> 560-860 +200% of Total Magic Power
Skill 2 (~)
Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes.
Ling (↑)
Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Now, Ling needs offensive and Crit equipment more, and given his Attack Speed is less rewarding, so we have reset his recommended builds.
Also reduced the Energy Cost of some skills to match the purple Buff adjustment.
Attributes (↓)
Attack Speed: 80% >> 40%
Passive (↑)
Crit Chance Gained: 1.5 Times >> 1.6 Times
Skill 1 (↑)
Crit Chance Provided: 2.5%-10% >> 2.5%-12.5%
Skill 2 (↑)
Damage: 250-350 +33% Total Physical Attack >> 300-400 +50% Total Physical Attack
Energy Cost: 40 >> 35
Using this skill on the wall doesn't cost Energy.
Skill 2's normal version and the version used from walls now share a cooldown.
Removed Effect: Recovers HP upon hitting enemies.
Removed Effect: Crit Damage slows enemies more when he cast the skill on the wall.
Julian (↑)
We want to speed up Julian's jungling and combat before Lv.3, while allowing him to be more flexible with his Basic Attacks between skills and reducing the damage of his enhanced Basic Attacks in the late game.
Passive (↑)
Casting the enhanced skill makes his Basic Attacks deal more damage for 5s >> Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack.
Enhanced Basic Attack's Magic Power Bonus: 120% >> 100%
Hayabusa (↑)
We removed the Ultimate's Energy cost to match the purple Buff adjustments. We also improved Hayabusa's skill combo experience and his Jungling speed in the early game; now his Energy no longer limits the casting of his Ultimate, and he can also cast Retribution during his Ultimate to deal enough damage or attack the Lord or Turtle.
Skill 1 (↑)
Base Damage: 190-260 >> 200-260
Ultimate (↑)
Energy Cost: 15 >> 0
Retribution can now be used while casting Ultimate.
Saber (~)
Currently, the distance that Skill 2 moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced Basic Attack. So we want to improve that and make it more fluent.
We're going to reduce the distance traveled with Skill 2 while balancing this nerf with other changes.
Skill 2 (~)
Dash Distance: 4 Units >> 3 Units
Enhanced Basic Attack Distance: 1.8 >> 2.5
Cooldown: 12s >> 7s
Improved the visuals of enhanced Basic Attacks.
Ultimate (↑)
Range: 4.9 >> 5.5
Lolita (↑)
Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.7 >> 6.7
Magic Defense Growth: 2.5 >> 4
Passive (↑)
New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills.
Shield of Each Stack: 50 +10* Hero Level >> 80 +16* Hero Level +60% of Total Magic Power
Max Shield Stacks: 6 >> 3
Passive Trigger Interval: 2.5s >> 5s
Skill 1 (↑)
Mana Cost: 70-120 >> 70-95
Skill 2 (~)
Cooldown: 17.5-15s >> 15-12.5s
Shield Base Value: 1500-3000 >> 1000-2000
Jawhead (~)
Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself. Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.
Passive (~)
Effect of Each Stack of Mecha Suppression: Increases the amount of Basic Attack damage Jawhead deals to the target by 8% >> Increases the amount of all damage dealt to the target by 1% (applies to allies)
Skill 2 (~)
Shield: 250-600 +180% of Total Physical Attack >> 375-1000 +100% of Total Physical Attack
Gloo (↑)
Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo and survive in the team fights.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Skill 1 (↑)
Effect Change: Touching the Goo restores 3% of Max HP to Gloo >> Touching the Goo restores 6% of Max HP to Gloo if it explodes and hits an enemy hero
Mana Cost: 40-60 >> 25-50
Ultimate (↑)
Damage when Attached: 120 +50% of Total Magic Power >> 30-90 +50% of Total Magic Power +3% of Total HP
Miya (↑)
Without Blink skills, Miya needs a greater range.
Attributes (↑)
Basic Attack Range: 4.6 >> 4.8
Layla (↑)
Without Blink skills, Layla needs smoother skills to improve her kiting.
Skill 1 (↑)
Reduced the backswing time by 50%.
Mana Cost: 40-65 >> 25-50
Skill 2 (↑)
Mana Cost: 65-90 >> 35-60
Natan (~)
Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Natan's Ultimate.
Skill 1 (↑)
Mana Cost: 65-95 >> 50-75
Skill 2 (↑)
Mana Cost: 80-120 >> 60-85
Ultimate (↓)
Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown.
Cooldown: 34-26s >> 24-16s
Karrie (↓)
Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive.
Skill 2 (↓)
Cooldown: 4.5-2.5s >> 4.5-3.5s
Ultimate (~)
Fixed an issue where the second lightwheel of each Basic Attack was not affected by Attack Speed.
Ratio of Basic Attack Damage and Basic Attack Special Effect from each Lightwheel: 50%-70% >> 50%-66%
Minotaur (↓)
Minotaur needs to cool down a bit after his recent overpowering performance.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4 >> 5.5
Skill 2 (↓)
Basic Regen: 260-360 +100% of Total Magic Power >> 220 -320+60% of Total Magic Power
HP Regen of Enraged state: Recovers HP equal to 200% of Basic Attack Damage taken >> Recovers HP equal to 100% of Basic Attack(by enemy heroes) Damage taken
Ultimate (↓)
First 2 Smashes' Slow Effect: 70% >> 40%
Mathilda (↓)
When Mathilda casts her Ultimate and flies around enemy heroes, she can retreat or attack at any time, making it difficult for enemies to counter. We want to keep her offensive ability while making her harder to use.
Skill 2 (↓)
Base Shield: 500-1000 >> 350-800
Ultimate (↓)
Cooldown: 40s >> 65s
New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%.
Joy (↓)
Joy can cast her Ultimate after getting enough Beat Energy, and the control immunity makes it difficult for enemy heroes to counter it. We want to remove the control immunity, making Joy players to be more cautious when entering a fight. Her Ultimate damage will also be increased for balance.
Ultimate (↓)
Gains Control Immunity >> Slow Immunity
New Effect: The damage doesn't decrease now.
Damage Per Hit: 135-235 +50% of Total Magic Power >> 120-200 +40% of Total Magic Damage
Lunox (↑)
Lunox's passive now gives her great Magic Penetration, but also leaves her without Spell Vamp. We want to make the attribute conversation less extreme, and also increase her early game damage and the mobility of her Ultimate in Order form.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Passive (~)
Conversion Ratio Between Magic Penetration and Spell Vamp: 100% >> 50%
Skill 1 - Power of Order (↑)
Mana Cost: 60-85 >> 30-55
Skill 1 - Power of Chaos (↑)
Mana Cost: 50-90 >> 30-55
Base Damage: 200-350 >> 250-350
Ultimate (Order) (↑)
New Effect: Gains 30% Movement Speed while the skill is active.
Yve (↑)
We want to speed up Yve's lane clearing in the early and mid game and make Skill 1 easier to use to give her an edge in the current patch.
Skill 1 (↑)
Removed the extra effects for heroes hit in the central area.
Damage: 200-400 +80% Magic Power >> 350-600 +140% Magic Power
Cooldown: 6s-2.5s >> 5s-2.5s
Pharsa (↑)
We want to improve her lane clearing abilities to give her an advantage in the Mid Lane.
Skill 2 (↑)
Base Damage: 425-650 >> 525-700
Khaleed (↑)
Improved the smoothness of casting follow-on skills.
Passive (↑)
Reduced the backswing of enhanced Basic Attacks by 50%.
Alucard (↑)
Improved the smoothness of casting follow-on skills.
Ultimate (↑)
Reduced the foreswing time of the Ultimate's first stage by 50%.
Alice (↑)
Increased the Mana Regen to match the purple Buff adjustment.
Passive (↑)
Mana Regen Per Second: 1.5% >> 3%
Removed Effect: Doubles Mana Regen in battles against heroes.
Karina (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 70-120 >> 50-75
Skill 2 (↑)
Mana Cost: 60-100 >> 60-85
Lancelot (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 50-40 >> 40-60
Skill 2 (↑)
Mana Cost: 120-80 >> 60-85
Roger (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 - Human Form (↑)
Mana Cost: 70-120 >> 50-100
Skill 1 - Wolf Form (↑)
Mana Cost: 110-160 >> 50-100
Fanny (↑)
Reduced the Energy Cost of some skills to match the purple Buff adjustment.
Skill 2 (↑)
Energy Cost: 17-12 >> 16-11
Ultimate (↑)
Energy Cost: 20 >> 15
Bane (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 40 >> 30
Skill 2 (↑)
Mana Cost: 60-110 >> 50-75
Aamon (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 60-90 >> 40-60
Skill 2 (↑)
Mana Cost: 110-80 >> 50-80
Gusion (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 70-95 >> 50-75
Skill 2 (↑)
Mana Cost: 65-115 >> 60-85
Harley (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 90-115 >> 55-80
Yi Sun-shin (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 2 (↑)
Mana Cost: 85-110 >> 60-85
Selena (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 60-110 >> 50-75
Skill 2 (↑)
Mana Cost: 100-150 >> 80-120
Silvanna (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 95-145 >> 70-110
Skill 2 (↑)
Mana Cost: 50-70 >> 35-60
Akai (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.7 >> 6.7
Magic Defense Growth: 2.5 >> 4
Skill 1 (↑)
Mana Cost: 70-120 >> 50-100
Skill 2 (↑)
Mana Cost: 70-95 >> 50-75
Esmeralda (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.3 >> 7.3
Magic Defense Growth: 2.5 >> 4
Skill 1 (↑)
Skill Cost: 60-110 >> 40-80
Skill 2 (↑)
Skill Cost: 75-100 >> 35-70
Reduced the foreswing time of the Ultimate's first stage by 50%.
Hylos (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.8 >> 6.8
Magic Defense Growth: 2.5 >> 4
Skill 2 (↑)
Mana Cost: 30-150 >> 30-80
Uranus (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.2 >> 6.2
Magic Defense Growth: 1.5 >> 2.5
Tigreal (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 5.3 >> 8.3
Magic Defense Growth: 2.5 >> 4
Johnson (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 5 >> 8
Magic Defense Growth: 2.5 >> 4
Franco (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.8 >> 7.8
Magic Defense Growth: 2.5 >> 4
Terizla (↑)
Increased base Defense to match the adjustments to defensive equipment.
Role (~)
Fighter >> Fighter/Tank
Attributes (↑)
Physical Defense Growth: 4.4 >> 7.4
Magic Defense Growth: 2.5 >> 4
Carmilla (↑)
Carmilla's enemy can escape easily despite being linked by her Ultimate, so we increased its slow effect.
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.4 >> 7.4
Magic Defense Growth: 2.5 >> 4
Ultimate (↑)
Slow Effect on Linked Enemies: 15% >> 30%
Others
Adjusted the sizes of Carmilla's Crimson Flower skill and her Basic Attacks so that Crimson Flower will always hit when basic attacks can.
Hilda (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Grock (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Khufra (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Atlas (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
Edith (↑)
Increased base Defense to match the adjustments to defensive equipment.
The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased.
Attributes (↑)
Physical Defense Growth: 3.8 >> 6.8
Magic Defense Growth: 2.5 >> 4
Ultimate (↑)
Percentage of Hybrid Defense Converted to Magic Power: 3.2 >> 3.5
Belerick (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.6 >> 6.6
Magic Defense Growth: 2.5 >> 4
Gatotkaca (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 3.4 >> 6.4
Magic Defense Growth: 2.5 >> 4
Barats (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.5 >> 6
Fredrinn (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.5 >> 6
Baxia (↑)
Increased base Defense to match the adjustments to defensive equipment.
Attributes (↑)
Physical Defense Growth: 4.3 >> 5.8
Battlefield Adjustments
Equipment Adjustments
Dominance Ice (~)
We want it to have similar counter effects for Fighters and Marksmen that rely on Attack Speed.
Unique Passive - Arctic Cold (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
Attack Speed Reduction: 70% >> 80%
Unique Passive - Lifebane (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
Black Ice Shield (~)
Unique Passive - Arctic Cold (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
Attack Speed Reduction: 85% >> 90%
Blood Wings (Reworked)
We want it to better improve Mages' durability at a lower price, making it available in early and mid game.
Equipment Attribute
+90 Magic Power
Price (↑)
Price: 3000 >> 2100
Unique Passive - Guard (Reworked)
Gains a (800 +100% Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.
Holy Crystal (↑)
We need new Mage equipment to provide lots of Magic Power after lowering the price of Blood Wings.
Attributes (↑)
Magic Power: 100 >> 185
Price (↓)
Price: 2100 >> 3000
Build Path (~)
Magic Wand Needed: 2 >> 3
Ogre Tomahawk (~)
We removed the Passive and lowered the price to add it to more Build Paths.
Attributes (↓)
Physical Attack: 30 >> 25
Price (↑)
790 >> 650
Unique Passive - Angry (Removed)
Endless Battle (~)
To match the adjustments made to Ogre Tomahawk, we want heroes that use this as core equipment to build faster.
Attributes (↓)
Physical Attack: 65 >> 60
Price (↑)
2470 >> 2330
War Axe (~)
Added Ogre Tomahawk to the Build Path.
Blade of the Heptaseas (~)
Added Ogre Tomahawk to the Build Path.
Rose Gold Meteor (↑)
Reduced the price.
Price (↑)
2120 >> 1820
Magic Blade (↑)
Reduced the price.
Price (↑)
1150 >> 1050
Great Dragon Spear (↑)
Increased the speed boost it grants.
Unique Passive - Supreme Warrior (↑)
Speed Boost: 15% >> 30%
We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact (details on Hero Adjustments).
Blade Armor(↓)
Physical Defense: 90 >> 70
Thunder Belt (↓)
Physical Defense: 40 >> 30
Cursed Helmet (↓)
Magic Defense: 25 >> 20
Antique Cuirass (↓)
Physical Defense: 54 >> 40
Oracle (↓)
Physical Defense: 25 >> 20
Magic Defense: 25 >> 20
Athena's Shield (↓)
Magic Defense: 62 >> 48
Dominance Ice (↓)
Physical Defense: 70 >> 55
Black Ice Shield (↓)
Physical Defense: 22 >> 18
Immortality (↓)
Physical Defense: 20 >> 15
Brute Force Breastplate (↓)
Physical Defense: 30 >> 23
Twilight Armor (↓)
Physical Defense: 20 >> 15
Radiant Armor (↓)
Magic Defense: 52 >> 40
Rose Gold Meteor (↓)
Magic Defense: 30 >> 23
Magic Blade (↓)
Magic Defense: 24 >> 18
Winter Truncheon (↓)
Physical Defense: 25 >> 20
Silence Robe (↓)
Magic Defense: 30 >> 23
Dreadnaught Armor (↓)
Physical Defense: 40 >> 30
Steel Legplates (↓)
Physical Defense: 45 >> 35
Warrior Boots (↓)
Physical Defense: 22 >> 18
Tough Boots (↓)
Magic Defense: 22 >> 18
Leather Jerkin (↓)
Physical Defense: 18 >> 14
Magic Resist Cloak (↓)
Magic Defense: 18 >> 14
Bug Fixes
Removed the Basic Attack button's feature to switch targets by tapping in different directions.
Fixed an issue where the Closest Target in Controls wouldn't take effect on skills.
Fixed the incorrect skill filter ranges during smart casting:
a. Fixed an issue where some target-locking skills couldn't pursue enemies, e.g. Eudora's Ultimate.
b. Fixed an issue where some AOE skills couldn't correctly filter the furthest enemy, e.g. Pharsa's Ultimate.
c. Fixed an issue where some AOE skills' filter ranges were too long, e.g. Ixia's Skill 1.
d. Fixed an issue where some target-locking skills' pursue ranges were too long, e.g. Lunox's Skill 1.
Fixed an issue where the Sky Piercer could be triggered by damage that wasn't dealt to heroes.
Fixed an issue where the actual duration of Lunox's Ultimate (Order) was different than what was stated.
Fixed an issue where the area affected by Belerick's Ultimate didn't match its effect.
Fixed an issue where the Spell Vamp ratios of Lunox's Cosmic Fission and her Ultimate (Chaos) differed from the descriptions.
Emblem Adjustments
Talent Adjustments
Fighter - Brave Smite (↓): Now takes effect when the hero deals skill damage to the enemy hero. Dealing skill damage recovers 4% >> 5% of Max HP.
Assassin - Killing Spree (~): Now killing an enemy hero will instantly recover 10% of Max HP >>15% Lost HP.
Marksman - Weakness Finder (↑) Basic Attacks slow enemies' Movement Speed by 90% >> 50% and Attack Speed by 50% >> 30% for 0.5s >> 1s.
Battlefield Adjustments
Creeps
Thunder Fenrir (↓)
Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes.
Creep Reward
Mana Cost: 60% >> 40%
Energy Cost: 25% >> 20%
Scavenger Crabs
Our goal: "Much easier, much more fun"!
In the previous patch, to increase the strategic significance of Scavenger Crabs, we lowered the difficulty of killing them, increased their drop rewards, and changed the way to get the drop reward. After that, we received a lot of feedback suggesting that having to pick up the drops after killing them greatly affects the laning pace, so we made adjustments accordingly. Now, you will get the full reward immediately after killing a Scavenger Crab, but remember: getting that last hit is more important!
Lane Assignments
We adjusted some default lanes for heroes to match actual lane selection in Ranked matches, but we also noticed some specific lane selections made by top-level players. We'll keep an eye on the data and consider making more adjustments in the future.
Controls: Close Pursuit
Increased the pursuit distance of this feature. Melee heroes: 0.7 >> 1.1; Ranged heroes: 0.5 >> 0.8.
Other
Optimized the performance when heroes use invincibility skills.
Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased.
Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement.
Optimized the blocking mechanism. It's now much less likely to get stuck.
Improved some heroes' default Battle Setup.
Optimized the Basic Attack Precision Lock-on setting by adding a "Lock Target" option. When this option is enabled and you drag to aim your Basic Attack, subsequent skills and Basic Attacks will be prioritized on the locked target.
Added a warning visual effect for the third impact of Minotaur's Ultimate.
Optimized the untargetable timer for Wanwan's ultimate to match its actual effect.
Optimized the graphic resources of Gusion, Valir, and Miya for different graphics quality settings.
Optimized the trail visual effect of arrow spreading for Miya's Skill 2.
Added a cast effect for Eudora's Skill 1 and a trail visual effect for her Skill 2 projectiles.
Optimized the trail visual effect of Lesley's enhanced Basic Attack projectiles.
Optimized the edge visual effects of Belerick's Skill 1 and Ultimate to make them more noticeable.
System Adjustments.
System Adjustments
Manage Resources
To help users better understand and manage the game's resources based on their device, this patch introduces a new resource management feature.
Resource Transparency: All resource modules will be clearly displayed with detailed descriptions to help players gain a better understanding of the resource composition.
Optimized Resource Allocation: Based on the storage capacity of the player's device, resources are divided into Necessary, Advanced, and Extreme, with corresponding download choices.
Improved Interface Tool: Resource Management interface integrates commonly used management tools for players, simplifying the resource management process.
Layla's Workshop
Added Achievements;
Added level and achievement icons to the comments section.
Other
Improved the visuals of the Ethereal Butterfly Recall Effect.
Events
KOF '97 Bingo Draw Event Available for a Limited Time
From 4/24 to 5/31 server time, the KOF '97 collab skins, Valir "Kyo Kusanagi", Paquito "Terry Bogard", and Masha "Mai Shiranui" will be available! Exclusive ID Tags are waiting to be claimed!
MLBB × KOF '97 Draw Event Available for a Limited Time
From 4/24 to 5/31 server time, MLBB × KOF collab permanent items are available for a limited time.
During the event, MLBB × KOF '97 permanent items are guaranteed in the first 10 draws.
The Exorcists Draw Event Available for a Limited Time
From 5/18 to 6/16 server time, The Exorcists new limited series skins for Hayabusa and Granger, along with the Kagura and Yu Zhong series skins, will be available at the Exorcists event! The first draw each day will be 50% off, and the first 10 draws will guarantee a random permanent skin from the prize pool!
From 5/25 to 5/28 and 6/1 to 6/4 server time, The Exorcists Premium Supply event will be available!
Limited-Time Return of MLBB × Jujutsu Kaisen Draw Event
From 6/8 to 7/13 server time, MLBB × Jujutsu Kaisen draw event will be available with collab skins! The first 10 draws are guaranteed a random permanent collab reward. 50% OFF for each daily Draw 1X and 10% OFF for each Draw 10X.
From 6/15 to 6/18 and 6/29 to 7/2 server time, the MLBB × Jujutsu Kaisen Premium Supply event will be available!
100 Diamonds Bonus
On 5/1 (Server Time), the recharge event will be updated, and your progress will be reset. Recharge to 100 diamonds to get an Epic skin, Battle Emote, and other great rewards!
StarLight
The all-new StarLight skin, Nolan "Fashion Mogul", will be available from 5/1 to 5/31 server time.
The all-new StarLight skin, Helcurt "Dream Prowler", will be available from 6/1 to 6/30 server time.
Lucky Box
Revamped Johnson "Wreck King" will be available from 4/24 to 5/7 server time. Participate in Lucky Box for a chance to get the skin!
Midnight Justice's Summon
From 5/15 to 5/28, Silvanna's skin "Midnight Justice" will make its debut. Participate in the Midnight Justice's Summon and your first summon will be free!
MLBB's First Rank Party
MLBB's First Rank Party series of events will begin on 05/11 (Server Time)!
During the Rank Party events, each weekend will bring you different surprises: privileges to help you Rank up and protect stars, 100 Skins Free Trial, rich rewards, and more. Don't miss out!
From 5/4 to 5/10 (server time), participate in Rank Party warm-up events such as "Star Quest" for a chance to earn rewards such as the new Avatar Border and new Battle Emotes.
From 5/11 to 5/31 (server time), participate in the Rank Party Reward Hub and Rank Party Weekend Gifts events to receive a variety of free rewards, including a Skin Select Pack, a new Spawn Effect, and Hero Selection Chests!
From 5/18 to 5/24 (server time), enjoy the privilege of Star Boost on Victory ×1 and Star Protection on Defeat ×3 when playing matches (including solo Ranked matches)!
From 5/25 to 5/27 (server time), play matches to enjoy the 100 Skins Free Trial, which includes several high-quality skins for a limited time!
New & Revamped Skins
The revamped skins, Helcurt "Exoracial Executer" and Helcurt "Evolved Predator" will return on 4/24 (Server Time), with 30% off for the first week.
Valir "Kyo Kusanagi", Paquito "Terry Bogard", and Masha "Mai Shiranui" will be available from the KOF '97 Bingo draw event on 4/24 (Server Time).
New skin, Khaleed "Wave Strider" will be available on 5/7 (Server Time), with 30% off for the first week.
New skin, Ruby "Soul Reaper" will be available on 6/8 (Server Time), with 30% off for the first week.
Zilong "Summer Waves" and Guinevere "Summer Breeze" will return on 6/8 (Server Time).
From 6/8 to 6/ 14, Nana "Sundress", Fanny "Lifeguard", Hayabusa "Sushi Master", Freya "Beach Sweetheart", Kagura "Summer Festival", Angela "Summer Vibes", Claude "Lifeguard", Faramis "Summer Sparks", Akai "Summer Party", and Clint "Sun 'n Sand" will be available for 40% off.
The Valentine's Day skins for the following heroes have been added to the new interface: Miya, Alucard, Clint, Layla, Lesley, and Gusion.
Stay tuned for Aurora "Heartbreak Empress", Aquarius, and Battle Effects improvement.
Fragments Shop
Fragment Shop Adjustments on 4/25 (Server Time)
a. Rare Skins
Added: Roger "Anubis", Argus "Dark Draconic", Cyclops "Deep Sea Rescuer", Fanny "Royal Cavalry", and Irithel "Silver Cyclone".
Removed: Franco "Apocalypse", Clint "Rock and Roll", Natalia "Phantom Dancer", Claude "Plunderous Pirate", and Yi Sun-shin "Major General".
b. Hero Shop
Added: Valir, Paquito, Masha, Nolan, Alpha, Khaleed, Hayabusa, Granger, Helcurt, Ruby, Harith, and Johnson.
Removed: Chang'e, Edith, Lesley, Kadita, Martis, Minsitthar, Lylia, Claude, Lapu-Lapu, Arlott, Novaria, and Ixia.
Free Heroes
8 Free Heroes: Server Time 04/26/2024 05:00:00 to 05/03/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Terizla, Karrie, Lesley, Nolan, Bane, Diggie, Lylia, Lancelot
6 Extra StarLight Member Heroes:
Leomord, Ruby, Hilda, Belerick, Carmilla, Aamon
8 Free Heroes: Server Time 05/03/2024 05:00:00 to 05/10/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Floryn, Sun, Khaleed, Alpha, Faramis, Clint, Aulus, Leomord
6 Extra StarLight Member Heroes:
Aurora, Yu Zhong, Cici, Claude, Irithel, Masha
8 Free Heroes: Server Time 05/10/2024 05:00:00 to 05/17/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Gatotkaca, Silvanna, Lapu-Lapu, Uranus, Melissa, Guinevere, Natalia, Arlott
6 Extra StarLight Member Heroes:
Brody, Popol and Kupa, Yi Sun-shin, Lunox, Chou, Benedetta
8 Free Heroes: Server Time 05/17/2024 05:00:00 to 05/24/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Granger, Hayabusa, Selena, Cecilion, Hanabi, Thamuz, Argus, Lolita
6 Extra StarLight Member Heroes:
Fredrinn, Grock, Moskov, Karrie, Martis, Aldous
8 Free Heroes: Server Time 05/24/2024 05:00:00 to 05/31/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Kimmy, Kagura, Luo Yi, Diggie, Valentina, Bruno, Dyrroth, Franco
6 Extra StarLight Member Heroes:
Edith, Angela, Ling, Harley, Paquito, Vale
8 Free Heroes: Server Time 05/31/2024 05:00:00 to 06/07/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Harith, Natalia, Gusion, Arlott, Benedetta, Beatrix, Yin, Novaria
6 Extra StarLight Member Heroes:
Argus, Phoveus, Gloo, Cyclops, Minsitthar, Kadita
8 Free Heroes: Server Time 06/07/2024 05:00:00 to 06/14/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Martis, Popol and Kupa, Ruby, Lesley, Roger, Akai, Vexana, Pharsa
6 Extra StarLight Member Heroes:
Estes, Granger, Rafaela, Faramis, Atlas, Jawhead
8 Free Heroes: Server Time 06/14/2024 05:00:00 to 06/21/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Johnson, Wanwan, Kagura, Natan, Kaja, Mathilda, Hayabusa, Nolan
6 Extra StarLight Member Heroes:
Uranus, Esmeralda, Pharsa, Silvanna, Cecilion, Thamuz
Game Modes
Magic Chess v446.1
From the Designers
Welcome to the new Season, Blessings Return!
In the previous patch, we received a lot of feedback from players about the Magic Crystals' randomization mechanism. We realized that this rule was too complicated, so we optimized it for this patch: Now, at least one of the random Magic Crystals will be related to your highest Synergy.
Blessings Return is a season with a lot of adjustments. We are bringing back the Blessing system, as well as introducing a new Dawn Commander, a new Synergy, and a new hero!
We have brought back the popular Blessing system to enhance your gameplay experience.
When you star up a hero, you have a chance to increase each of their Synergies by 1, giving them a Physical Attack and Magic Power boost.
Now, it's easier to get double 6-Synergy. Have fun with that!
New Dawn Commander, Zilong arrives! This new Commander has only one skill. Instead of making three skills, we want to make only one skill for him to show its depth and surprise in performance. Let's get into the Chessboard with the Great Dragon Spear!
New Synergy, Inferno Fiend is available with 4 new heroes and lots of adjustments. Check them out in the match!
For more details, please check the full Magic Chess patch notes.
Season Settlement
Dear Player, Magic Chess S16 "Magic Crystal: Runes" will end on 04/26/2024 at 00:00:00 server time. You'll receive rewards based on your rank.
The matching system will be closed for two hours for the reward settlement, and after that, on 04/26/2024 at 02:00:00 (server time), a new season - S17 "Blessings Return" will officially begin.
Pass & Theme Draw Update
The new Magic Chess Pass is just around the corner, featuring Angela's new theme skin, a beach-themed chessboard, and more!
The Magic Chess Theme Draw Astro Playroom is about to start! It's time to fight in space itself!
Magic Chess Theme Draw, Wings of the Lightborn, will return from 05/22/2024 at 00:00:00 (Server Time) for a limited time. Take this chance to get Dawn Commander skin, Fanny "Lightborn - Ranger", and Exclusive Chessboard: Cloud Sanctuary.
With the new Pass, we've temporarily removed the Pass Point boost that comes with spending Diamonds.
Recommended Lineup Update
We have also updated the strategy content included in each recommended lineup, such as hero positioning, Magic Crystal selection, and Rune recommendations, to match the current patch's gameplay.
To improve the experience of using recommended lineups in the match, we have added additional prompts, such as whether the heroes on the Chessboard are part of the current recommended lineup, positioning suggestions for heroes in the lineup when they are deployed, and Rune selection advice. We hope you find these helpful!
You can access the recommended lineup page by tapping the bottom-right button on the Main Interface or the lineup button on the top-right during matches. Go ahead and give it a try!
Brawl v264.1
In this patch, we added a new skill for Turrets to prevent the advantaged side from making an early push, and greatly increased the attack growth of minions so that fewer matches end up being too long. We've also made some balance changes based on current hero performance.
Since the Roam Blessing significantly reduces the amount of Gold and Exp earned in the first 8 minutes, which is not compatible with the fast pace of Brawl, we have temporarily disabled the Roam Blessing in Brawl matches.
Hero Balance Adjustments
Vexana (↓) DMG Taken +20% >> Cooldown +10%
Alucard (↓) Removed: Reduced DMG Taken -6%
Ruby (↓): DMG Taken +10%
Vale (↓): DMG -10%
Tigreal (↓) DMG Taken +10%
Franco (↑) DMG Taken -12%
Cici (↑) DMG +6%, DMG Taken -10%
Zilong (↑): DMG Taken -6% >> -10%
Saber (↑) DMG Taken -10%
Helcurt (↓) DMG +20% >> +10%
Kadita (↑): DMG +12%, DMG Taken -12%
Turret Adjustments
Outer Turrets
New Skill - Holy Defense: Deals damage equal to 80% of its Max HP to all enemy minions within range if destroyed within the first 6 min of the match.
Inner Turrets
New Skill - Holy Defense: Deals damage equal to 80% of its Max HP to all enemy minions within range if destroyed within the first 8 min of the match.
New Skill - Hardened Plate: If the Outer Turret is destroyed within the first 6 min of the match, the corresponding Inner Turret will gain 50% Damage Reduction for 1 min.
Base
HP: 6900 >> 5000
Minion Adjustments
Melee Minion's Attack Growth per Minute: 0.8 >> 4
Ranged Minion's Attack Growth per Minute: 1.4 >> 7
Siege Minion's Attack Growth per Minute: 2 >> 16
Super Melee Minion's Attack Growth per Minute: 3.38 >> 4
Super Ranged Minion's Attack Growth per Minute: 1.4 >> 7
Super Siege Minion's Attack Growth per Minute: 2 >> 16
Mirror v362.1
Mirror returns and will be available regularly each week. Have fun with fast-paced combat!
Overdrive v232.1
Overdrive returns and will be available regularly each week. Have fun with fast-paced combat!