A necromancer in Necrokeep who's determined to find a cure for the Mist.
Durability
40
Durability40/100
Offense
60
Offense60/100
Skills
Vicious Retrieval
Every 4s, Faramis' next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.
Skill Effects
10
Skill Effects10/100
Difficulty
50
Difficulty50/100
Win Rate
51.2%
PICK RATE
0.2%
BAN RATE
0.4%
Role
Support, Mage
Lane
Mid Lane
Tier
S Tier
Combos
TEAMFIGHT COMBOS
In teamfights, use Faramis' Ultimate to protect his allies, then get close to the enemy and apply Nether Marks with his 1st Skill.
Activate the 1st Skill again to pull them over and follow up with his 2nd Skill for additional damage.
LANING COMBOS
In the laning phase, use Faramis' 1st Skill to get close to the enemy and hit them with his 2nd Skill while applying a Nether Mark with the 1st Skill.
Recommended Builds
Popular builds and skill combinations with the highest win rates.
Data scope: Last 30 days · Mythical Glory
Build 1
#1
Recommended Items
Glowing Wand
Lightning Truncheon
Holy Crystal
Win Rate
61.5%
PICK RATE
0.9%
Talent Set
Rupture
Weapons Master
Impure Rage
Emblem / Battle Spell
Assassin
Flicker
Build 2
#2
Recommended Items
Glowing Wand
Lightning Truncheon
Wishing Lantern
Win Rate
57.4%
Build 3
#3
Recommended Items
Glowing Wand
Lightning Truncheon
Divine Glaive
Win Rate
56.3%
Data is calculated from player statistics in ranked and classic matches and updated daily.
Hero relationships
Counters (Strong Against)
Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.
Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate.
Faramis came from a long line of physicians. With the ancestral staff passed down the family, his grandfather combined magic and medicine and developed cures for many once-incurable diseases. The feat earned the gifted physician a title from the Moniyan Empire, and the family had since served the royalties as their personal physicians.
None of these proved adequate to earn the family respect from their equals, though. The other nobles viewed them as mere servants with some special medical skills, while young Faramis, for this reason, was often bullied and ridiculed by his peers.
At a banquet, the boys struck again, and poor Faramis was left fainted on the ground of the back garden. When he regained consciousness, he saw a highborn girl half-knelt by his side, giving him medicine. That was the only time young Faramis had received kindness from his peers. The encounter, despite being brief, was like a ray of sunshine into his gloomy life.
Frail and sickly from birth, Faramis had brushed with death numerous times and survived only because of his parents' meticulous treatment. After many near-death experiences, he vowed to conquer death and take life into his own hands and was reluctant to serve the royalties as his family did.
He found the royalties' minor ailments extremely boring and wanted nothing to do with those hypocritical nobles. He yearned to challenge complex, intractable diseases to bring his skills to heights no other physicians had ever reached before.
With this goal in mind, Faramis left Lumina City and embarked on his journey alone, solving one after another inexplicable disease along the way, not out of the responsibility of a physician, but to explore the possibility of going beyond life and death.
Upon learning about the incident in Necrokeep, Faramis believed that he'd found the perfect integration of life and death and headed to the city right away, searching for the key to controlling both.
Protected by his ancestral staff, Faramis found himself immune to the Mist that plagued the city. He walked through crowds of desolate residents and came upon Duchess Vexana, ruler of the ruined fortress. She was brewing and handing out the "Moonlight Brew", a remedy made of Moonlight Grass that was said to be the "cure" for the erosion of the Mist.
At first, Faramis thought that was all a blunt lie—she was only putting on an act, ignorant and hypocritical as the other nobles.
Until that one time, Vexana thrust the last "Moonlight Brew" in his hands without a second thought—Faramis was stunned. It was equal to giving up the "hope of life" to him.
The "hypocrite" really wanted to save everyone.
Looking at the noble lady in a new light, Faramis couldn't help but think of his brief encounter with the kindly girl in his childhood…
The Mist was nothing like the incurable diseases Faramis had encountered before. After many failed attempts, he finally made a breakthrough by infusing magic into the herbs. And with every progress he made, he insisted on testing the effects on himself. Except, his frail body could only take so much abuse. He soon started feeling the aftermath of his experiments, eventually falling faint in his laboratory.
Lying on the cold floor, Faramis felt his life quickly draining out of him. He clenched his fists and tried to get up, only to find he couldn't even peel open his eyes, his consciousness gradually fading.
…
Faramis never thought he could open his eyes again, and when he did, he saw a young lady leaning over, parting his lips to drop a bitter liquid into his mouth. With his mind in a haze, Faramis found the sight overlapped with his memory of the girl in the garden. Looking at the strange but familiar face, Faramis recognized that she was the very same noble girl who'd helped him back then.
The girl who'd brought light to his childhood had come to his aid again!During his recovery, Faramis found himself smitten with the young lady who'd saved him from darkness twice. She was the only person who'd never given him up except for his parents.
As soon as Faramis recovered, however, Vexana urged him to leave the place, saying it was dangerous for a living person to continue to stay in Necrokeep. The Mist was starting to overpower his enchanted staff. If he stayed any longer, he would soon meet a fate like theirs.
Faramis said not a word; his eyes fixated on the Moonlight Grass and the fading staff in his hands. His reason told him it was time to leave, but when he stood in front of the castle's gate and saw the forced smile on Vexana's face, he found himself unable to leave like this. Memories of the childhood encounter and the meticulous care in Necrokeep flashed across Faramis's mind. He could not give up the young lady who'd brought light and warmth twice to his life. He had made his choice—he would stay in Necrokeep and finish the task yet to be done.
Faramis let go of the protection of his staff, finally basking in the blight of the Mist. His skin turned sallow and pale, and yet he felt no fear. He knew he could conquer this scourge. And to do so, to uncover the secrets of life and death, he must experience the curse for himself.
This time, it was his turn to pull Vexana out of the misery she was in.