A master treasure appraiser in Los Pecados accumulating wealth and searching for his lost friend.
Dayanıklılık
80
Dayanıklılık80/100
Saldırı
50
Saldırı
Yetenekler
Crystalline Armor
Fredrinn gains 1 Combo Point that lasts 5s each time his skill hits a non-minion enemy, up to 4 Combo Points. His Ultimates cost different numbers of Combo Points.
Fredrinn stores 100% of the damage he receives as Crystal Energy, which decays after 5s at a rate of 10% Max HP per second.
Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.
50/100
Yetenek Etkileri
60
Yetenek Etkileri60/100
Zorluk
60
Zorluk60/100
Kazanma Oranı
52%
SEÇİLME ORANI
0.9%
YASAKLANMA ORANI
10.7%
Rol
Fighter, Tank
Koridor
Jungle
Kademe
S Kademe
Kombolar
TEAMFIGHT COMBOS
In teamfights, Fredrinn should use his 2nd Skill to close in on the enemy hero and knock them airborne, then use his 1st Skill and 1st Ultimate for CC and cooldown reset.
Use his enhanced Basic Attacks, 1st and 2nd skills sequentially to deal heavy damage, and finish with his 2nd Ultimate after knocking the enemy airborne for the kill.
LANING COMBOS
Önerilen Ekipmanlar
En yüksek kazanma oranına sahip popüler yapı ve yetenek kombinasyonları.
Veri kapsamı: Son 30 gün · Mistik Zafer
Build 1
#1
Önerilen Eşyalar
War Axe
Brute Force Breastplate
Oracle
Kazanma Oranı
61.4%
SEÇİLME ORANI
4.2%
Yetenek Seti
Thrill
Seasoned Hunter
Impure Rage
Amblem / Savaş Büyüsü
Support
Retribution
Build 2
#2
Önerilen Eşyalar
War Axe
Brute Force Breastplate
Oracle
Kazanma Oranı
61.5%
Build 3
#3
Önerilen Eşyalar
Brute Force Breastplate
Oracle
Chastise Pauldron
Kazanma Oranı
62.6%
Veriler, sıralı ve klasik maçlardaki oyuncu istatistiklerinden hesaplanır ve günlük güncellenir.
Kahraman ilişkileri
Güçlü Olduğu Kahramanlar
Fredrinn is strong against Mage heroes who rely on skill bursts, as it is difficult for them to one-shot him with their bursts. Instead, once Fredrinn has enough Combo Points, he can use his 2nd Ultimate to easily finish them off. Such as Vale and Eudora.
Fredrinn is countered by Marksman heroes who can deal True Damage, as they can take him down very easily. Heroes like Kerrie and Lesley are good examples here.
Değerimi görüyorsun değil mi? *Heh* Buna şüphe yok.
"Be a darlin' an' pour me a shot of your signature drink," the drunken tramp slurred at the bartender. "An' I'mma tell y'all the truth 'bout that bastard Fredrinn!"
People in Los Pecados had long since memorized tales about Fredrinn, but his name was still like a siren call, alluring anyone who'd heard it toward its source.
"Two shots for our good friend," a young smuggler spoke up, tossing a handful of pennies onto the counter.
"Ahh, mighty fine gentleman. I'll make it worth yer while I assure ya. This one's somethin' ya'll 'ave never heard of!" The tramp exclaimed.
Kahraman Rehberleri
Fredrinn kahramanında ustalaşmak için seçilmiş rehberler
Everyone in the bar had their eyes on the grimy tramp, save for the man drinking alone in the hidden corner, a compass clenched tightly in his hand.
"The story begins over a dozen years ago," the tramp commenced, sounding surprisingly sober after taking a swig of his drink. "After receivin' his fief, Duke Vance of Castle Grandrock opened up the seaborne trade route to Northern Vale. Merchant ships from the north…all laden with rare produce…and all tradin' exclusively with the Duke. Why, the old weasel was practically bathin' in profits!"
The tramp took another gulp, looking around at the greasy faces eagerly waiting for the next part.
"But riches and prestige gave the Duke little pleasure," he continued. "If any, this newfound wealth only served to stir in 'im an even greater desire: To climb to the very top of the Imperial nobility. The Duke began to discipline his children with stringent rules, punishin' any child who dared disobey his words."
"For once, I'm damn glad I ain't some rich codger's son!" the smuggler interjected.
"Aye, an' you wouldn't be alone," the tramp replied. "One of the Vance boys gave the Duke an endless headache. This young'n had no interest in the rules and etiquettes of the nobles, and had a hankering for freedom and adventure. The Duke didn't want the brat's nasty ideas infectin' the other children's minds. So, he arranged for the boy to study at the Monastery of Light."
"Pretty convenient excuse to suck up to the Monastery's Archbishop!" the barkeep chimed in.
"Well, you'd be right," the tramp replied. "As the Duke was in dire need of stronger political allies. The boy, however…had other plans. Havin' overheard his father's arrangement, the little rascal decided to sneak outta the Castle and sail off on a so-called adventure of his own."
"I reckon the Duke wouldn't have much to worry 'bout, though," the smuggler butted in again. "Spoiled little brat like 'im, he'd soon be running back to his daddy!"
"Aye, the Duke figured as much," the tramp responded. "Old Vance was bloody livid, but didn't even bother lookin' for his boy!
"The brat, however, proved far more robust than his father thought. He was no adventurer, mind ya; but with his courage, wit, and excellent judgment, the boy slipped through every obstacle that came his way. He had a particular fondness for exploring the most treacherous areas still uncharted by man.
"And soon, his name spread throughout the Land of Dawn. Yet, no one knew about his past life."
The tramp took a long pause, as if waiting for someone to respond. But all he got were blank faces and some glazed-over eyes.
"Oh, y'all gotta be kiddin' me…" he grunted with a sigh and a roll of his eyes. "The boy was Fredrinn…Fredrinn Vance!"
His revelation was met with yet another round of silence. But as realization dawned upon his audience, the tavern erupted into an uproar.
"Fredrinn…a nobleman!? Why, the punk's a bloody crook!" A burly man with a horned helmet cut in, his eyes bulging they almost popped off their sockets.
"No one knows that money-grubber better than me!" The man exclaimed. "No matter how much you prepare in advance, the bloodsucker will always ask for a higher price. Why, a gang boss himself barged into his shop to personally deliver his payment, loaded pistol pointed right between Fredrinn's eyebrows. Bastard didn't even flinch…and instead, asked for more money!"
The young smuggler raised his hand, "But is it true what they say about 'im? 'No-question-an'-no-disclosure policy' 'bout his appraisal of hunted treasures?"
"Aye," the burly man replied. "Don't matter who you are, the scoundrel sticks to his guns. Ain't no compelling him, not even by force. What you gon' do, raid his treasure shop? Get yerself ready for a beatin' then—per the customs of Los Pecados. And if you're lucky enough to wake up, all damaged items must be paid in double, not a single dime less—"
"Come on, we all know about those!" the tramp cried out, his voice dripping with sarcasm. "But what about Fredrinn's secret!? That crystal lodged in his chest—"
The crowd fell eerily silent, only to erupt into wild cheers moments later. Even the barkeep poured another shot for the tramp to keep him talking.
"The crystal is said to come from the ruins of a lost civilization. It seals an ancient power coveted even by the King of Abyss. Fredrinn went to great lengths to get his hands on this crystal, even killin' his own partner in this process—"
The man sitting in the corner walked over, interrupting the tramp's words.
His brawny frame towered over everyone in the tavern. His eyes burned with disdain, as he gazed upon the lesser men surrounding him. Embedded in his scarred chest, right at the place of his heart, a strange crystal pulsated with a ghostly glow.
"F-F-Fredrinn…" the tramp and the burly man stuttered in awe.
The tin wine box in Fredrinn's hand creaked as his fist clutched.
"A wonderful story, my friend," Fredrinn stated calmly. "However, if I hear anyone say I killed my partner again…I'll come to his door and give him a thorough appraisal."
Fredrinn walked out of the bar after those words, his blood and memory surging through him.
The shrewd and revered treasure appraiser of Los Pecados was once a passionate and adventurous boy who wanted to escape his noble status. Always at his side was a friend who'd go through anything with him…Fray.
Except, Fray was gone.
On their last adventure together, the two stumbled upon an ancient altar. A giant crystal hovered at its center, radiating with an ominous glow.
Fray warned his partner, but the young and reckless Fredrinn couldn't escape the allure. He approached the altar and laid his hand on the crystal, disrupting the balance of an ancient ward in the process.
A ghostly figure in a black cloak emerged from the center of the altar.
"…You two will be the final offering"
Those were the last words Fray and Fredrinn heard before the altar began to collapse under the weight of ancient magic, trapping the two amidst the chaos.
"Fredrinn…this time, it's my turn to save you…"
Fray, who'd always hidden behind Fredrinn, picked up a shard of the crystal and pressed it against Fredrinn's chest, giving up to him the only chance of survival. The power of the crystal integrated with Fredrinn's own and protected him from the collapse. But when he looked up, he found Fray and the ruins both gone without a trace. The only thing left was Fray's magic compass.
Fredrinn found a new quest the moment he opened the compass. The blue pointer recorded Fray's trace of life. It spun wildly and vibrated like tiny heartbeats.
Fray's still alive!
To look for clues that could lead to Fray's whereabouts, Fredrinn stayed in Los Pecados as a treasure appraiser. He accumulated his funds to build a vast intelligence network that gathered any knowledge related to the ruins.
The cost didn't matter.
Standing in front of a wall of clues, Fredrinn stared at the magic compass in his hand.
"As long as the pointer's still spinning, I will not give up."