
Weapons Master
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
Amblem yeteneği kademelerini, etkilerini ve beceri kimliklerini karşılaştırın.
Amblem Yeteneği Kataloğu
26 kayıt
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%.

Gain 5% extra Crit Chance and 10% extra Crit Damage.
Gain 5% extra Crit Chance and 10% extra Crit Damage.

Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s. Cooldown: 4s.
Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s.

Gain 4% extra Movement Speed.
Gain 4% extra Movement Speed.

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

Dealing skill damage to an enemy hero recovers 5% of Max HP. Cooldown: 6s.
Dealing skill damage to an enemy hero recovers 5% of Max HP.

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level).

Gain 6 extra Physical & Magic Defense.
Gain 6 extra Physical & Magic Defense.

Gain 5% extra Cooldown Reduction.
Gain 5% extra Cooldown Reduction.

Equipment can be purchased at 95% of their base price.
Equipment can be purchased at 95% of their base price.

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed. Duration: 3s.
After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed.

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.
Gain 5 Adaptive Penetration.

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies.

Gain 225 extra Max HP.
Gain 225 extra Max HP.

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. This only applies to the hero themselves. Cooldown: 20s.
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s.

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 8s.
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level).

When HP is below 50%, Physical & Magic Defense are increased by 15.
When HP is below 50%, Physical & Magic Defense are increased by 15.

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s.

Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5s
Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit.

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Gain 16 Adaptive Attack.
Gain 16 Adaptive Attack.

Gain 10% extra Attack Speed.
Gain 10% extra Attack Speed.